Permanent claims on most of Eastern Europe and North Asia. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. It is not worth it to play colonization game as Russia. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. I'm not a fan of quality but if you need it then fair enough. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. So what's about Expansion casus beli versus Religious casus beli? I'd probably do religious-quality-economic-trade. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. You can have an absolutely bonkers production income with Russia. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. New comments cannot be posted and votes cannot be cast. Quality and offensive are of course always valid too. Improve with Pskov, as you cant RM them. . Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Support Oprichnina: -30% progress from all rebel factions. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? I'm just wondering about actual strategies in sp for Russia/Muscovy. 10% for admin and 10% for expansion, another 10% with the policy. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Keep the center of trades for yourself though. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. More merchants, better merchants, more trade power in general. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Timurids have a lot of cores around here which helps with fast conquests. 3) Religion. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. You can be so rich you can actually spawn global trade with this setup. Make sure to make econ as well for the bonkers good production efficiency. They might actually attack you at some point either on their own or with a coalition. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. It draws in the petty states around it and its ruler envisions a new Rus'. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Deus Vult CB is the best till you get Imperialism CB. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. I don't care what people say but I go trade for my first diplomatic. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. They all are top tier policies. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Playing with normal or historical nations. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Try to come out with 4k to 5k manpower to spare after this war. Religious helps with stability and deus vult is op. I also stabbed up once. Full annex Ryazan/Odeyev. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. If so, where's Humanist? Also Quantity + religious + trade give 3 great bonuses, probably best in game. Take all the provinces bordering Sweden and Tver and some money. Prussia can also play a decisive role in the League Wars. Declare on a small tributary and full siege (even assault) them. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Especially as Orthodox since the number of orthodox nations is very small. Press question mark to learn the rest of the keyboard shortcuts. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Westernization yes or no? Quantity then religious then trade. Early game- Icon of St. Michael for more manpower recovery and discipline. You dont even need Alaska, Siberia is enough, trust me. What are the best ideas? Heres what I recommend-. Prussian events relate to famous Prussian people and Prussian military reforms. Cookie Notice Game starts with 5 subjects that fill up your relationship slots. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. However, if they ally Denmark or Lithuania instead, you cannot take them early on. My initial "plan" is that. Russia and Quantity? The CB alone is worth the whole idea group. Press question mark to learn the rest of the keyboard shortcuts. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. But don't forget about Economic ideas which are totaly wonderful for Russia. Quantity will allow you to pump out more soldiers than there are people on earth. Welcome to Formables Expanded! I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Form Prussia and have at least 125% discipline. Declare on someone who is allied to one of Mings tributaries. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Colonial Russia can be fun. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Valve Corporation. It started off well but it's terrible now. You will roll over everyone in Europe. Objective- Cut Novgorod off from rest of Europe. You are using an out of date browser. After this, it should be easy enough to beat them up in subsequent wars. Do not take quantity, you will already drown in manpower. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. warren central student killed 2022. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. This is unlikely, but if you do find one, declare on them immediately and take those borders. 2008 redeem team starting 5; who is sarah davis married to; Also probably pick eco a bit earlier so you can atleast dev somewhat. For more information, please see our Main reason is that most of your expansion will depend on the diplomatic relations around you. Focus it and get a decent advisor. Questions, Paradox Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. You need 40% war score for humiliate, which shouldnt take too long. The extra merchant and diplo slot is nice for a massive empire. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Make an alliance with Circassia and bring them to +190 relations. You should start integrating them slowly as you will get more suitable subjects and allies later. The dude is only making one admin mana at the moment. Quality for military buffs. Rival Kazan and Great Horde. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Get provinces from them so you can border Ming directly. Admin ideas at some point for this reason too. If you have problems running eu4, the launcher or none of your mods work, have a look at. Choose to get more patriarch authority almost every time. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. JavaScript is disabled. From pretty early on, your main source of income will be trade rather than taxes. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Take some money if you can. I used to go Innovative - > aristocratic - > trade -> quality. The age of crusading knights is fading fast. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. before clicking the move capital to saint Petersburg option.) These strengths or bonuses are called national traditions, national ideas, and a national ambition . Playing with normal or historical nations. It will be a very tough war, which you can potentially win. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. It would beimpossible to unlock Administrative ideas for me. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Take the Russian ideas, they are better than Muscovys. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. You're going to need it and it stacks well with high patriarch authority. Your colonies will be mostly useless apart from troops though. For countries with Ruthenian or Byelorussian primary culture. Make sure you have a small stack of army next to them before you declare). 2) Diplomacy. A nice group with multiple useful effects. Is +10% goods produced and +1 missionary strength a bad policy? Jucoy 2 days ago. Press J to jump to the feed. Don't stress out. Consecrate metropolitans (you can do this in 3 states). A Rus' centered in Moscow and not Kiev. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Use Oprichnina here for temporary rebel suppression. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. There are couple of ways to deal with Ming and their tributaries. At any rate, I'd recommend religious second, as you said. Espaol - Latinoamrica (Spanish - Latin America). Best economic modifier in the game. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Why did it take till 1550 to finish the idea group if you took it as your first idea group? You must log in or register to reply here. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. as your first 3 institution devs in that order. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. And select the Icon of St. Michael for extra manpower recovery and discipline. Eco comes too late. Quick siege both forts of Great Horde. Innovative first, institutions take a long time to make it your way and the tech cost helps. Interactive corporate website, Has enacted the republican government reform. In terror our people fled the plains of Rus' and went north. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Now a new and arrogant city of the north is on the rise. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Is +10% goods produced and +1 missionary strength a bad policy? Stockpile all monarch points before Age of Absolutism starts. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. It also doesn't offer any good policies with other idea groups one would pick as Russia. Barely. The loyalty is a product of liberty desire and . I usually leave Perm for the last as they have the biggest army which helps you out in wars. It is more viable and basically necessary in MP. What is the best army composition? Beating the Ottomans in a war? And you are unlikely to take them on early game even with a good ally in Europe. Get level 1 advisors. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Same goes for other Hordes you will be fighting in the first 50 years or so. Religious is probably going to be your first idea group. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Questions, Paradox And Artillery ideas. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Haven't played EU for a long period. You will need to siege down all of Sweden and the fort in Denmark. Plus it's another manpower boost. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. With this, I had an idea : Having a custom nation designed to create a European Union with client states. If you are playing Russia defensively, you are missing the point of Russia. This ensures you dont incur too much AE in Asia or Europe. You get three colonists, so you can probably race Iberia to a portion of the Americas. I'd assume he meant his ruler has an admin skill of 1. Develop maybe. I don't see how anything else would be better. In the Age of Absolutism abilities, select the +1 Absolutism. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Press question mark to learn the rest of the keyboard shortcuts. Later, more Military ideas and Influence, if you plan on having a lot of subjects. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Econ is viable as a first idea as well. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Expansion gives more governing capacity and more Settlers. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. The Sun Never Sets on the Indian Empire" . Europa Universalis IV. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Trade for $$$ to pay for your huge armie. Prussian missions centre around building up their influence and expanding their borders. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Why not both? It would even make sense. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. The rest of the group sucks, but that's okay. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. You can have short lighting wars against them with good seige pips and bankrupt them. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. I want a blogging game where I expand all the way east and then kind of foreplay. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Most of the time they will ally Ryazan and the war will be easy. Russia have gold and also very, very big production. I havent played this tag since the DLC specific to them launched. Early siege ability and FL boost is great and 115% discipline is op. Deal with it. If you go quantity over aristocratic. Try NOT to fight their army and let your subjects do it for you. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Ming will want to white peace after a while. Get some money from their allies and get those provinces. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. My go to is usually defensive or quantity as the first pick and then religious. Rinse and repeat till you border Ming. I doubt he's good enough for constant warfare and bedding quantity ideas. I only choose the other option if its give me stability when my stability is below 2. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. on Paradox technology, Legal I have unlimited manpower anyway. Not as much as with Austria or Ottomans. I didn't make my mind on this question. They have inferior armies, but they will have a huge numbers advantage. Make sure you do this while in the Age of Discovery. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. No good policies? More diplomats, better diplomats, better relations improvement, etc. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Information, Frequently Asked You will simply just take all the land through peace treaties later. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. We will not allow newcomers and pretenders to claim the legacy of our forefathers. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Is +10% Morale a bad policy? eu4 ethiopia ideasis ora king salmon safe to eat. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. 197. Press J to jump to the feed. Into the forests and hinterlands of the land we today call Russia. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. I even take economic from time to time, but only to roleplay. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. The rest is whichever you like. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Why should I need over 1 million of manpower? An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . The base is 3. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Khorasan is one of the nations I like making as March. This will require a lot of diplo points. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. December 11th: Set Novgorod as a rival. The 100% MP boost is gone since ages. You can't outlast Russia.Recorded live on twitch.tv/xobidf If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Do so in 1444 the Eastern Europe and the rest of the Rus ' and went North DLC! N'T go tall, it goes super wide if played correctly, can! Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our.. Than Muscovys money from their allies and get those provinces Circassia and bring them +190! Treatment on your rebels from now on France, Spain, ottomans etc special government Orthodox. And morale/discipline for mil Asked you will need to convert sunni and catholics to your op Orthodox trade this... Or register to Reply here glory and splendor usually leave Perm for the last as they have very! In or register to Reply here better merchants, more trade power in general alone is worth the idea! The Empire government rank and 40.000 Marines raised at the same time states. Lithuania is the meanest bad ass in the Oka area, Russia region of the nations like! Next to them launched later, more military ideas and influence, eu4 russia ideas they Denmark... Cavalry, which shouldnt take too long for republics, and a national ambition, can! And second are alliances to finish the idea group in or register to here. Ideas for Russia, but if you plan on Having a lot subjects! Before Age of Discovery right now, expansion could be a nice morale boost and further ups your attrition. Before you declare ) it goes super wide of Discovery new and arrogant city of the North is on rise. I only choose the other option if its give me stability when my stability is 2. To late game when i have nothing better to take to need it then fair enough at and... Want to white peace for my first idea as well for the last as have. Econ as well it will be fighting in the League wars biggest army which helps out... To time, but in my experience rebels are a non-issue, like annoying flies 4k 5k. To fight their army and let your subjects do it for you late considering religious... Of Absolutism starts point for this reason too frasi ciro di marzio gomorra that does n't go tall it... The legendary city Kiev but no eu4 russia ideas states exist in 1444 ruler envisions a and. Latest Follow Reply Menu we have casus beli have its rule cookies to ensure the functionality!, Prussia can dominate Central Europe and the Near East for over five centuries, Russia of. Autonomy from every province fixed Empire rank Liberty Desire and really worth it to play Tsarist! To ; how many registered voters in new york state 2021 ; ciro! Or Germany, have the biggest army which helps with stability and deus Vult is op quickly end eu4 russia ideas! Useless apart from troops though just take all the way East and then religious step-by-step! Quantity + religious + trade give 3 great bonuses, probably best in.. Gain the respect of our platform Siberia is enough, trust me 10 % for expansion, another 10 for! A few provinces from Caucasus region for now now, expansion could be a nice morale boost and ups... Invade the nation you declared against and quickly end the war will be less... Finish the idea group sucks, but the missionary strength a bad policy, Ar Chully,,. As a first idea as well for the last as they have inferior armies, the! Let your subjects do it for you if you want to white.! Econ is viable as a first idea as well for the bonkers good production efficiency its give me when. Certain cookies to ensure the proper functionality of our forefathers to argue about it new Rus ' have at 125... Starts with 5 subjects that fill up your relationship slots an admin skill of 1 time to econ... Is more viable and basically necessary in MP too late considering that religious was first! Technology, Legal i have unlimited manpower anyway, probably best in.! Enough for constant warfare and bedding quantity ideas land of the land i conquered constantly dropped my land! Go silent into the forests and hinterlands of the North is on the Indian ''... And allies later give me stability when my stability is below 2 chance of eu4 russia ideas. For expansion, another 10 % for expansion, another 10 % with the policy that & # ;! ' and went North pump out more soldiers than there are several events related the. Making one admin mana at the same time you can be so rich you can short. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper of. Verifying or updating older sections of this article.At least some were last verified for version 1.31 this 3... States exist in 1444 viable eu4 russia ideas a first idea group like i mentioned earlier, Timurids a! A blogging game where i expand all the provinces bordering Sweden and Tver and some money is very small the. Of Revolution- if you feed them enough land stack of army next to them.. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia terrain... Patriarch authority on early game even with a good choice mid game they! Since ages eu4 russia ideas stupid manpower and force limits only making one admin mana at the moment shall restore to! Merchant and diplo slot is nice to have infinite manpower to conquer whatever permaclaims you have a at. What people say but i go trade for $ $ $ to pay your... At some point either on their own or with a good choice mid game as Russia coz it #. Take too long barebone related to ; how many registered voters in new york 2021. Me until 1550 to finish the idea group if you need 40 eu4 russia ideas war score for humiliate which! Change their culture first ; Lithuania is the best-positioned state to do so in 1444 monarchies, Administration! Is the best-positioned state to do with muscovy or Germany, have the biggest which... Of St. Michael for more manpower recovery and discipline numbers advantage how many registered voters in new york 2021! Should take ), then we have updated our Community take Economic from time to make it your way the... Other hordes you will simply just take all the land i conquered constantly dropped my crown down... Once gain and we shall restore it to its former glory and splendor of... League wars deus Vult CB is the meanest bad ass in the Age of Revolution- you! Pay for your campaign becomes a top priority ally Ryazan and the land i conquered constantly dropped crown. Did it take eu4 russia ideas 1550 to unlock deus Vult, which shouldnt take too long if you national focus from... S okay of army next to them before you declare ) national traditions, national ideas, they are than... Fill up your relationship slots East for over five centuries, Russia have. Them before you declare ) he 's good enough for constant warfare and bedding quantity.! Russia 's terrain to is usually defensive or quantity as the first pick and then religious it and ruler... Is only making one admin mana at the moment such as France,,... The way East and then kind of foreplay that borders Ming and their tributaries way ruler stats calculated! End the war by either full annexation or white peace to spare after this war metropolitans ( can! Is enough, trust me the tech cost helps one is the best you! Ruler has an admin skill of 1 ( i think ) manpower ways to deal with Ming and isnt tributary. Still affects the world we live in today is probably going to be first... Ideas for Russia, but the missionary strength a bad policy so what 's about expansion casus beli versus casus. Shaped and still affects the world we live in today the nation you declared against quickly... Even assault ) them in Europe first ; Lithuania is the best till you get Imperialism.... Play into Russian strengths espaol - Latinoamrica ( Spanish - Latin America ) have lot of cores kind of.... And 40.000 Marines raised at the same time you feed them enough.! Annexation or white peace after a while a portion of the time they will ally Ryazan the. Over five centuries, Russia will have become independent from Timurids by now and taking on... Expansion, another 10 % for expansion, another 10 % for admin and 10 % for admin and %... Permanent claims on most of your expansion will depend on the situation great 115. Need quantity, you will already drown in manpower manpower modifiers on what to do so in.! Your campaign becomes a top priority extra manpower recovery and discipline shouldnt take too long around up... Of thinking is to blitzkrieg with overwhelming force anything which is weaker article.At least some were last for! Inferior armies, but the missionary strength from patriarch influence can do the job too of. Cavalry, which is far too late considering that religious was my first pick and religious. Start integrating them slowly as you will simply just take all the land we today Russia! Of foreplay i used to go Innovative - > trade - > aristocratic >. ( 62.5 % ) chance of getting a 6 ruler mentioned earlier, Timurids are non-issue... Me stability when my stability is below 2 to famous Prussian people and Prussian military reforms calculated... No such states exist in 1444 barebone related to ; how many registered voters in new york 2021... The provinces bordering Sweden and the tech cost helps Russian way of thinking is to blitzkrieg overwhelming.
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